/* CoralCube | Massively Multiplayer Online Role-Playing Game(MMORPG) Emulator.
|* 
|* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
|*               2008-2010 TrinityCore <http://www.trinitycore.org/>
|*               2008-2010 CoralCube <http://www.CoralCube.com/>
|*
|* This program is free software. You can redistribute it and/or modify it under the terms of 
|* the GNU General Public License as published by the Free Software Foundation, either 
|* version 2 of the License.
|*
|* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY, 
|* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
|* See the GNU General Public License for more details.
|*
|* You should have received a copy of the GNU General Public License along with this program. 
|* If not, see <http://www.gnu.org/licenses/>.
|*/

#ifndef CHARACTERDATABASECLEANER_H
#define CHARACTERDATABASECLEANER_H

namespace CharacterDatabaseCleaner
{
    enum CleaningFlags
    {
        CLEANING_FLAG_ACHIEVEMENT_PROGRESS  = 0x1,
        CLEANING_FLAG_SKILLS                = 0x2,
        CLEANING_FLAG_SPELLS                = 0x4,
        CLEANING_FLAG_TALENTS               = 0x8
    };

    void CleanDatabase();

    void CheckUnique(const char* column, const char* table, bool (*check)(uint32));

    bool AchievementProgressCheck(uint32 criteria);
    bool SkillCheck(uint32 skill);
    bool SpellCheck(uint32 spell_id);
    bool TalentCheck(uint32 talent_id);

    void CleanCharacterAchievementProgress();
    void CleanCharacterSkills();
    void CleanCharacterSpell();
    void CleanCharacterTalent();
}

#endif
